VisionWorks Toolkit Reference

December 18, 2015 | 1.2 Release

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Vision Primitives APIs

Detailed Description

This section includes the NVIDIA vision extensions supported in VisionWorks.

Modules

 Copy Image
 Copies data from one image to another.
 
 FAST Track
 The FAST Track Primitive.
 
 Find Homography
 The Find Homography Algorithm.
 
 Harris Track
 The Harris Track Primitive.
 
 Flip Image
 The Flip Image Primitive.
 
 Color Convert Extensions
 Adds various extensions to the Color Convert vision function.
 
 Scale Image Extensions
 Adds various extensions to the Scale Image vision function.
 
 Warp Extensions
 Adds various extensions to the WarpAffine and WarpPerspective vision functions.
 
 Harris Corners Extensions
 Adds various extensions to the Harris Corners vision function.
 
 Fast Corners Extensions
 Adds various extensions to the Fast Corners vision function.
 
 Optical Flow PyrLK Extensions
 Adds various extensions to the Optical Flow PyrLK vision function.
 
 Pixel-wise Multiplication Extensions
 Adds various extensions to the Pixel-wise Multiplication vision function.
 
 Semi-Global Matching
 The Semi-Global Matching Primitive is used for disparity map reconstruction.
 
 Hough Circles
 The Hough Circles primitive finds circles in a binary image using a modification of the Hough transform.
 
 Hough Lines
 The Hough Lines primitive finds lines in a binary image using Hough transform.
 
 Scharr3x3
 The Scharr 3x3 Image Filter Kernel.
 
 Laplacian3x3
 The Laplacian3x3 operator.
 
 Median Flow
 The Median Flow Algorithm.
 
 Stereo Block Matching
 The Stereo Block Matching Primitive.
 
 Multiply by Scalar
 Multiplies an input image by scalar and optionally converts it to another data type.
 
 IME : Create Motion Field
 Creates initial motion field from a current image into reference image.
 
 IME : Refine Motion Field
 Iteratively refines motion field by applying the motion vectors to a center block in a 3x3 block neighborhood.
 
 IME : Partition Motion Field
 Partitions motion vector field for blocks onto motion vector field into quarter sized blocks (half size in each dimension).