Key Features and Components

  • True Geometry For Lights- No more need for fake proxies. A more realistic simulation allows artists to create environments that approach photorealism. Lights with complex shapes, such as neon signs, work as they do in the real world.
  • Works as an Oracle for Shadow Rays - RTXDI tells the renderer where to send rays. Reducing the manual tuning required to light scenes will improve the efficiency of any art pipeline.
  • No More Hero Lights - Every light is a shadow caster. Scenes look richer and more grounded. Real-time renderings now reach the complexity level that only baked backgrounds previously allowed.
  • Built to be Paired with RTXGI - Can be combined with RTXGI for fast and scalable global illumination with many lights. RTXDI provides great results on its own, while amplifying the value of other NVIDIA ray tracing SDKs.



Requirements
 

Operating System
  • Windows 10 version 2004, SDK v19041
  • Dependencies
  • DirectX Raytracing 1.0 or 1.1 API, or higher; Vulkan KHR_ray_query or KHR_ray_tracing_pipeline APIs
  • NVIDIA GeForce RTX 20-series etc., AMD RX6000-series or higher.
  • Development Environment
  • Visual Studio 2019 or any C++17-compatible compiler
  • DirectX Shader Compiler: Latest Windows SDK version or latest GitHub version (for Vulkan shaders).


  • Release Notes

    RTXDI V. 1.2:
    • Integrated RTXGI into the sample app - the RTXGI probes provide indirect lighting for primary or secondary surfaces, depending on the settings.
    • Integrated DLSS into the sample app.
    • Updated NRD to version 2.9.
    • Added support for rendering a denoiser confidence signal from ReSTIR.
    • Added sample permutations into the temporal resampling functions. These permutations greatly improve the temporal properties of the ReSTIR signal.



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