NVIDIA Reflex SDK
The NVIDIA Reflex SDK allows game developers to implement a low latency mode that aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU-bound scenarios. As a developer, System Latency (click-to-display) can be one of the hardest metrics to optimize for. In addition to latency reduction functions, the SDK also features measurement markers to calculate both Game and Render Latency - great for debugging and visualizing in-game performance counters.
Low Latency Mode
Aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU-bound scenarios.
Get real time latency metrics broken down by game pipeline stage: Input, Simulation, Render Submission, Graphics Driver, Render Queue, and GPU Render. Great for debugging and for real time in game overlays.
Using the marker system, configure the flash indicator marker to draw a small white rectangle on the screen each click. This is helpful when automating the use of a tool like the NVIDIA Reflex Latency Analyzer to measure latency.
“Valorant was designed from the beginning to be a precise, competitive FPS, and that means doing everything we can to ensure crisp, responsive gameplay. With GeForce RTX 30 Series and NVIDIA Reflex technology, we're able to serve players around the world with the lowest render latency possible.”
Dave Heironymus, Director of Technology
“NVIDIA Reflex technology arms developers with new features to minimize latency in their games. We’re seeing excellent responsiveness and player control with Fortnite running on the GeForce RTX 30 Series.”
Nick Penwarden, VP of Engineering