Key Features and Components
- Fast ray tracing denoising solution
- NRD is designed to work with 0.5 or 1 ray per pixel
- Native implementation of the NRD API using engine capabilities
- Includes three denoisers: ReLAX, ReBLUR, and SIGMA
- Works with DX11, DX12, and Vulkan compatible engines on Windows 64bit
- Currently supports the following signals:
- Diffuse (with embedded ambient occlusion)
- Specular or reflections (with embedded specular occlusion)
- Shadows from an infinite light source (sun shadows)
Requirements
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The NVIDIA Real-Time Denoisers is a fast solution that uses input signals and environmental conditions to deliver results comparable to ground truth images.
Release Notes
NRD V. 3.0:- Added performance mode and quarter resolution support for improved performance on lower spec systems
- Added optimization passes for reflection and refraction motion vectors
- Added a new path-tracing mode in Sample app
- Various IQ and perf improvements